The University of Southern Mississippi School of Construction
Hattiesburg, MS, USA
Improved research skills and generated a large number of sources using different electronic databases.
Researched Augmented Reality for Building Inspection and, under supervision, prepared conference paper for the
“International Symposium on Information Technology ” Kuala Lumpur, Malaysia.
Examined two different game engines to create virtual words importing architectural D models under .ds, .dae
and .asc extensions. During this process it was necessary to incorporate complex software features like voxel
terrain, skybox, world editor, shader editor, script editor and particles editor fire, water and reflection to
generate critical assets for the visualization of a real time rendered world.
The most important achievement during the exploration of video game engines was the interaction between the
user and the D model. The client, using the keyboard and mouse, is able to control the motion of a human
figure doing walkthroughs, opening and closing doors and turning lights off and on. The user will also be able to
change materials and textures in the model, as well as different sounds and effects.
Cleaned motion capture data using different methods and software including DAZ D, bvhacker, Animeeple and
Blender, determining advantages and disadvantages of each software.
Became comfortable teaching in front of the classroom and produced a large number of chapters with tutorials
and class materials for undergrad and graduate students.