Array
(
    [var] => cut_url
)
<pre>Array ( [var] => cut_url ) </pre> Resume for Datu Y. for Designer / Artist / Creative / Entertainment, Music, Film & Arts in Singapore City, Singapore. Search More Resumes for Designer / Artist / Creative on Resumark.com #AD7Q9HB8E
 

Search Resumes

Post Jobs
 


Job Seekers:
Post Your Resume


 

Resume for Datu Y. for Designer / Artist / Creative / Entertainment, Music, Film & Arts in Singapore City, Singapore




Occupation: Designer / Artist / Creative Industry: Entertainment, Music, Film & Arts
Country: Singapore City: Singapore City
State: Singapore City ZIP: 229420



View Complete Resume   Download Resume [
Array
(
    [name] => cut_url
)
MS WORD]
Share Share


< Back to search results Preview: For the complete resume and contact info please download it.

Array
(
    [var] => content
    [type] => preview
)
Array
(
    [var] => cut_url
)
 
 
 

DATU Y.

B Emerald Hill Road. Singapore

Contact : +

Email :

Portfolio :

________________________________________________________________________

CAREER OBJECTIVE

Seeking for game designer position in a winning game studio to deploy my discipline, innovative / creative ideas, and skills and bring up original game concept to the market.

SKILLS & EXPERIENCES
  • Deep understanding of game design principles
  • Experience in full game development process
  • Understanding of both engineering & art aspects
  • Wide range of technical skills in game development:
  • Hammer editor Source SDK
  • ProjectFUN Game SDK from Digipen
  • Unity D
  • Game design documentation
  • Programming languages C++, C, Java
  • Scripting tools XML, VRML, Alice, ActionScript
  •  

    GAME DEVELOPMENT EXPERIENCE

    Rainbow Media Pte Ltd, Singapore October – February

    Game/Level Designer

    WinxClub Adventure MMORPG

  • Design, create content and define story line of Garden of Charmix quest for WinxClub Adventure MMORPG
  • Breakdown mechanics & required assets in proper documentation to communicate the intended experience and design concept to art team, engineering team, producers QA & outsourcing parties Sound effects, voice overs & BGM
  • Asset placement, gameplay scripting, testing, tuning/balancing in UnityD
  • Being the main person for design, balance and intended enduser experience
  •  

    DigipenUbisoft Campus, Singapore April – September

    Game/Level Designer

    Terra: The Legend of Geochine

  • Design a unique game mechanic to create engaging and fun gameplay
  • Communicate the game design & concept within small team people
  • Layout the overall level based on intended user experience
  • Prototyping gameplay mechanics with Hammer editor
  • Implement gameplay scripting in Hammer event triggering & camera placement
  • NONGAME WORKING EXPERIENCE

       Gemalto Pte Ltd. Singapore March – September

       Software Engineer for Smart cards personalization, porting & data generation

    EDUCATIONAL BACKGROUND

    Sep – Sep  :    Professional Conversion Program for Game Designer

          DigipenUbisoft campus, Singapore 

    May – Jun  :    Advance Certificate in Game Development

          Digipen Institute of Technology, Singapore

    Feb – July  :    Master of Science in MultimediaTechnology

          The University of Sydney, Australia

          Master of Information Technology in Multimedia Technology 

    Aug – Mar  :    Bachelor of Electrical & Electronic Engineering

          Trisakti University, Jakarta, Indonesia

          Majoring in Computer Engineering

    AWARDS

  • Leg & Drive Awards for Terra: The Legend of Geochine
  • FUEL UP, Creative Industry Fair, Singapore July

    Leg Award addresses the idea that most able to go the distance.

    Drive Award addresses the most driven presenter 

  • Employee Recognition Awards
  • Gemalto Pte Ltd, Singapore, Q

          Accomplishment in personalising maiden chip STM. 

  • Best Student in course “Multimedia Authoring and Production”
  • School of Information Technology, University of Sydney, Semester Two .

    The assignment was applying authoring and production method and technique to produce short animation. The software used for the assignment was Alice software. The assignment achieved highest mark for creativity and best story lines.

    REFERENCES
  • Bill Morrison Game Design lecturer, Digipen Institute of Technology
  •       

          Bill was my lecturer when I enrolled for PCP Game Designer at DigipenUbisoft Campus 

  • Karim Fikani Programming lecturer, Digipen Institute of Technology
  •       

    Karim was my lecturer when I enrolled for Advance Certificate in Game Development at Digipen Singapore 

  • Kumar Narnya Director, Rainbow Media Pte Ltd
  • Kumar was studio director in Rainbow Media


    Cancel
    Not Enough Credits
    Sorry, but you don't have enough credits to download this resume.

    Purchase more credits
    Not Available
    Sorry but this resume is not available for download. Please choose another!

    Close
    Confirm Download

    Would you like to download  for 1 credit?

    You have  credits left.

    Yes No 

    Don't ask me again
    Confirm View Complete Resume

    Would you like to view  for 1 credit?

    You have  credits left.

    Yes No 

    Don't ask me again